But, time is a cruel mistress. Beyond those, there is simply a lot of game to move via: literally continents of it. Meanwhile, as the highest level stretches all the way to 120, the ever-escalating amounts start to get meaningless, and character progression - that Blizzard has had to continuously prune back to prevent overwhelming complexity from the course design - is increasingly thinly spread throughout the levelling curve. The first 2018 introduction of wow classic gold level climbing across the entire sport, which matched content to a level and also grouped expansions together in circles, allowing you to pick your route through the content to some extent, helped a whole lot. But it's still simply too much.
So Blizzard has decided it's time to return to the operating theater. There will not be no more rewrites, but alongside Shadowlands the game is getting a structural overhaul that's equally as striking, in its own way, as Cataclysm - if not more. The present level cap is more than halved to only 50, with Shadowlands taking players to the launching game's original level cap of 60. There's an accompanying, barbarous stat squish. Levelling a character all the way is anticipated to take somewhat more than half the time. A brand new, one-size-fits-all tutorial phase requires players to level 10, and the default encounter elides 14 years of the game's history in a sudden jump cut to the latest expansion, Battle for Azeroth, which will cause level 50 and the gates of the Shadowlands. As an alternative, you can opt to journey through time to some former expansion (including Cataclysm's variant of cheap classic gold wow the original areas) and play that instead - however, you'll likely only have time to play with 1 expansion in its entirety.